Ten ideas for using flashcards
Flashcards can be used in many ways to introduce and practise vocabulary, as well as consolidate, recycle and extend children’s language. Here are ten ideas to have up your sleeve!
1 Mime the flashcard
Hold up flashcards in turn and say the names.
Children do a mime in response, eg they can pretend to eat a particular
food (if you are using food flashcards), imitate a particular animal
(animal flashcards) or put on clothes (clothes flashcards). Then do
mimes of different flashcards yourself or invite individual or pairs of
children to take turns to do this. Children watch and call out the
names.
2 Flashcard instructions
Stick a set of flashcards on the walls around the
classroom. Divide the class into groups. Give each group instructions in
turn, eg Group 1. Walk to the elephant. Group two. Jump to the lion and children respond.
3 Repeat if it’s true
Stick a set of flashcards on the board. Point to one
of the flashcards and say the name. If you have said the correct name,
children repeat it. If not, they stay silent. This activity can be made
more challenging if you say sentences, eg It’s a red tomato.
4 Guess the flashcard!
Stick a set of flashcards on the board. Secretly
choose one and encourage children to guess which it is by asking you
questions, eg Is it red? No, it isn't. / Is it blue? Yes, it is. Invite
individual children to the front of the class in turn and get them to
secretly choose a flashcard while the others guess in the same way.
5 Flashcard charade
Divide the class into groups of three or four. Give
each group a flashcard, making sure that other groups don't see. Explain
that children must think of a way to mime their flashcard. Give them a
minute or two to prepare this. Each group then takes turns to do their
mimes to the rest of the class and guess each other's flashcards.
6 Ball game
Have a soft ball ready for this activity. Stick 8-10 flashcards on the board. Children stand in a circle. Hold up the ball, say One, two, three ... and name one of the flashcards on the board, eg grasshopper! as
you throw the ball to a child in the circle. The child who catches the
ball repeats the procedure and names another flashcard. The game
continues in the same way until all the flashcards on the board have
been named.
7 Threes!
Sit in a circle with the children and divide them
into two teams. Lay three of the flashcards out in front of you and
elicit or remind children of the names. Then turn the flashcards over so
that the pictures are hidden. Change the postions of the flashcards on
the floor so that the children can no longer easily identify them.
Invite a child from one of the teams to name one of the three
flashcards. This child then tries to find this flashcard by choosing one
of them and turning it over to reveal the picture. If it is not the
flashcard they named, the three flashcards are turned over and moved
around again and a child from the other team has a turn in the same way.
If it is the flashcard they named, they keep it for their team. You
then need to introduce another flashcard to make up the three in the
game. The game continues in the same way with the children on each team
taking turns to name and turn over the flashcards. The team with most
flashcards at the end of the game are the winners.
8 Team game
Have ready two sets of word cards for the same
flashcards for this game. Divide the class into two teams. Stick
flashcards (as many as there are children in each team) on the board or
on the walls around the classroom. Give one word card to each child in
both teams. When you call out the name of one of the flashcards, the
child in each team who has the corresponding word card gets up and goes
to touch the flashcard and hold up their word card as fast as they can.
The child who gets there first each time wins a point for their team.
9 Board pelmanism
Use 8-10 flashcards and word cards for this
activity. Stick the flashcards in jumbled order on one side of the
board, facing inwards so that children cannot see the pictures, and
number them. Do the same with the word cards on the other side of the
board. Invite one child to choose a flashcard, eg Number two, please! and, as you turn it round to show the picture, to say what it is, eg (It is a) hat. Then
invite the same child to choose a word card in the same way. If the
flashcard and word card chosen by the child match, remove them from the
board. If not, turn them both round so that they are in exactly the same
position but facing inwards again. The game proceeds with different
children taking turns to choose a flashcard and word card in the same
way, trying to match them from memory until they are all removed from
the board.
10 Classify the words
Draw two or three large circles on the board and
write the topic words at the top of each one, eg animals, food, clothes.
Children take turns to come to the front of the class, either
individually or in pairs, read a word card that you give them and stick
it in the correct circle.
Note: The above suggestions are compiled and adapted from Read, C. & Soberón, A. Superworld 1 & 2 Teachers’ Books, Macmillan.
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